Stories by @miguelrodriguez
32 stories

House of Ashes
In 2003, during the final days of the Iraq War, an elite American military unit is sent on a covert mission to locate weapons of mass destruction hidden beneath the Zagros Mountains. When an unexpected earthquake tears open the desert floor, the squad—along with a captured Iraqi officer—plummets into the darkness below. They awaken in the ruins of an ancient subterranean temple, buried for millennia and carved with symbols of forgotten gods. Cut off from the surface, hunted by an unknown enemy, and surrounded by evidence of a long-dead civilization, the soldiers quickly realize they are no longer fighting a human war. Something lives in the shadows.

Little Hope
On a rain-soaked night, a college bus crashes on the outskirts of the abandoned town of Little Hope. The survivors—four students and their professor—emerge shaken but alive, only to discover that the town is eerily empty, shrouded in fog, and seemingly frozen in time. As they search for help, the group begins experiencing disturbing visions of the past. They witness scenes from the 17th-century witch trials, where innocent townsfolk were accused, tortured, and executed. Each vision feels personal—too personal—as if the past is watching them back. Soon, they realize they are not alone.

Man of Medan
A group of young friends set out on a carefree diving trip in the South Pacific, chasing rumors of a sunken World War II wreck filled with lost cargo. Their adventure takes a deadly turn when they’re ambushed by armed pirates and forced aboard an abandoned military vessel adrift at sea—the SS Ourang Medan. The ship is a rotting labyrinth of rusted corridors and sealed holds, its decks littered with the remains of a crew that died in terror decades earlier. As night falls, the friends begin to experience disturbing visions: loved ones turning hostile, corridors shifting impossibly, and enemies appearing where allies once stood. Panic spreads. Trust fractures. And every decision becomes suspect.

Silent Hill 4: The Room
Henry Townshend lives alone in Room 302 of a decaying apartment building. His life is quiet, uneventful—until the day he realizes he can no longer leave. The door is chained from the inside, the windows won’t open, and no one outside responds to his calls for help. At first, the room feels like a prison. Then it becomes something worse.

The Evil Within 2
Years after surviving the horrors of the STEM system, Sebastian Castellanos is a broken man. Wracked with guilt, addiction, and the belief that he failed everyone he tried to save, he lives in self-imposed exile—until he’s confronted with an impossible truth: his daughter Lily is alive. Lured back by the shadowy organization Mobius, Sebastian learns that Lily has been trapped inside a new iteration of STEM, a vast artificial town called Union, designed to be stable—but now collapsing from within. Unlike before, this nightmare isn’t fueled by pure madness alone. It is shaped by control, obsession, and grief.

The Evil Within
When veteran detective Sebastian Castellanos responds to a brutal mass murder at Beacon Mental Hospital, he expects another crime scene. Instead, he awakens inside a fractured reality stitched together from madness, trauma, and memory.

Sons of The Forest
A private military team is dispatched to a remote, uncharted island to locate a missing billionaire and his family. Their helicopter never makes it to the ground. When the smoke clears, only a handful of operatives survive the crash—scattered, wounded, and surrounded by dense wilderness that feels unnervingly alive. Radios are dead. Satellites can’t find them. And the forest is watching.

Silent Hill 3
Teenager Heather Mason lives a quiet, guarded life—until an ordinary shopping trip spirals into a waking nightmare. Sirens scream. Walls rot and bleed. And monstrous figures stalk her through a twisted version of reality only she seems able to see. As Heather struggles to survive the shifting worlds around her, she is drawn toward a horrifying truth: Silent Hill is calling her back—and it knows her.

Silent Hill 2
After receiving a letter from his wife—Mary, who died three years ago—James Sunderland travels to the abandoned town of Silent Hill, a place they once visited together. The town is empty. Choked with fog. Silent—except for the sound of James’s footsteps and the distant scrape of something metal dragging through the streets. The town does not attack James at random. It reflects him.

Silent Hill
After a late-night car crash on a deserted mountain road, Harry Mason awakens to find his adopted daughter Cheryl missing. The only clue to her whereabouts is the abandoned town looming nearby—Silent Hill, a place shrouded in fog, silence, and decay. As Harry searches the empty streets, reality begins to fracture. Sirens wail without warning. Buildings rot and bleed. Nightmares stalk the alleys. Each step forward pulls him deeper into a town shaped not by logic, but by memory, guilt, and unresolved pain.

Until Dawn
One year after a cruel prank ends in tragedy, eight friends reunite at a remote mountain lodge to honor the memory of two sisters who vanished in the freezing wilderness. What begins as an uneasy reunion quickly spirals into terror when strange figures stalk the snow-covered woods and a masked predator begins tormenting the group, turning their guilt, secrets, and fractured relationships into weapons. As paranoia grows, the friends realize the mountain isn’t just isolating them—it’s testing them. When the truth behind the sisters’ disappearance is uncovered, the horror takes a darker turn. Beneath the mountain lives something ancient and starving—Wendigos, creatures born from desperation and cannibalism, bound to the land and awakened by tragedy. Forced to survive until sunrise, each decision carries lethal consequences. Trust shatters. Sacrifices are made. And survival becomes less about strength—and more about who they choose to save. When dawn finally breaks, only the choices made in the dark will determine who lives… and who never leaves the mountain.

The Forest
After a commercial flight crashes into a remote, uncharted peninsula, Eric LeBlanc awakens in the wreckage to find his young son Timmy gone—dragged into the forest by a blood-smeared figure in red. Stranded with nothing but survival instincts and a growing sense of dread, Eric scavenges, builds, and adapts as the island reveals its true nature: feral tribes, ritualistic violence, and something far older lurking beneath the soil. Nights grow longer. The forest watches. And the line between hunter and hunted begins to blur. As Eric descends into the island’s underground cave systems, he uncovers the remnants of a failed scientific experiment—a desperate attempt to defy death that transformed grief into obsession. At its center stands Dr. Mathew Cross, once a father like Eric, now a grotesque guardian bound to a machine that resurrects life at an unbearable cost.