Stories by @sepanta_kazemi
63 stories

Symphony of the Dead
In the snowbound city of Ardabil, the Orkhani family stands at the crossroads of faith, power, and change. Among them, Aydin, a young man devoted to art and freedom, struggles against the suffocating traditions of his stern father and the envy of his brother, Orhan. Torn between loyalty and independence, love and duty, Aydin’s defiance slowly unravels the fragile balance that holds the family together. Through generations of silence, guilt, and lost dreams, their lives intertwine like movements of a dark, haunting symphony — one that echoes long after the music stops.

Project Chimera
PROJECT CHIMERA is a present-day action thriller where the missing don’t come home. They break out. For years, a black-site program erased six ordinary people from the world. No ransom. No bodies. No answers. Behind sealed doors, scientists rebuilt them into engineered hybrids. Human spliced with predator. Bone reshaped. Blood rewritten. Names replaced by codenames. Then, an incident tears the facility open. Five experiments escape into the city. Seth Vaymar, designated VIPERION, is the first through the breach. Part man, part serpent, he moves with silent precision and a vengeance that never cooled. He does not run to survive. He runs to hunt. The people who did this, and the world that let it happen, are on his list. At his side is Lennie Marrow, designated CHARCHARION. A human-shark hybrid made for impact and appetite, he follows the smell of fear like a signal. Where Viperion plans, Charcharion crashes. Together they turn an escape into a message. But the other survivors refuse to become the lab’s prophecy. Lyra Storm, designated AERALIS, carries wings that make her a target in every camera frame. Kailey Forrester, designated STRYVERA, a white tiger hybrid built for slaughter, wants one impossible thing. To see her family again and still be recognized. They move through back alleys and abandoned places, trying to pass as human long enough to reach home, while the city closes in with armed teams and blind panic. Caught between them is Damon Kross, designated LYKANIS. A wolf-hybrid with instincts on a hair trigger, he shifts from protector to threat in a heartbeat. He doesn’t know which side he belongs to. He only knows the world outside feels as dangerous as the one they escaped. And somewhere beneath the same concrete walls they fled, Selena Graves remains in captivity. Designated VENOMORA. A toxic butterfly hybrid, she is the most lethal specimen the project produced. Her poison kills fast. Her presence turns air into a weapon. Yet she is the gentlest among them, trapped in a body designed to end lives. Viperion wants her freed, not to save her, but to unleash her. In his mind, Venomora is the point of no return. The difference between revenge and extinction. As the manhunt escalates, alliances form in the wrong places. Some of the hybrids risk everything to work with humans who want the truth exposed. Others choose open war. The experiment becomes the headline. The city becomes the cage. And the question stops being who survives. The question becomes what escapes with them. PROJECT CHIMERA is a relentless blend of action and drama about stolen identities, fractured loyalties, and the moment victims decide what the world deserves back.

Cold Files ( Die Kalten Akten )
Cold Files is a surreal German crime mystery set in the early 2000s. Johann Stolz, a disgraced 50-year-old former detective, returns to the police force as a nobody in the archives. His job is to read unsolved cold cases and file them away. Until every file becomes a door. Johann has to go to the actual crime scene, and once he steps onto the location, the world shifts. Like an invisible spirit, he sees the murder with brutal clarity. Time rewinds around him. Footsteps. Voices. The killer’s route. The victim’s final moments. It all plays out in front of his eyes. The first presence to find him is Lydia Finkel, a rape and murder victim who becomes his guide. She pulls Johann toward scenes no one wants reopened, showing him details that never made it into reports. Johann has to turn what he witnessed into real evidence before anyone labels him unstable. Case by case, he exposes killers the system missed, until a pattern points back to a legend from the East Germany era under Soviet control. A faceless murderer known as Der Gesichtlose. When Johann reaches Lydia’s file, he returns to her crime scene and relives everything. And there, in the sharpest vision of all, he learns the truth. The man he’s been hunting is the one who killed her. Now Johann isn’t sorting old failures. He’s being pulled straight toward the most dangerous case of his life.

StoryShuffle
StoryShuffle is a serial anthology framed as bedtime. Henry Hemsely tells stories to his grandkids, Selene and Milo. He is a shaky storyteller, so he rewrites everything mid sentence. The kids interrupt and demand changes. Comedy swings into action, then into sudden drama. The twist. The characters inside the stories hear Henry’s narration. They argue with the voice controlling their world. Five rotating stories drive the series. The Knight and the Talking Tree Sir Alden Greyford gets an order from King Edwin of Bramblekeep. Kill the “monster” in the Blackwood. Alden charges in with a sword that keeps breaking. At the center, he finds Gravelroot, a kind talking tree who wants someone to listen. Henry tries to force a battle. The kids change the rules. Alden gets a ridiculous fire sneeze. Gaylord Munck appears to mock every mistake. Alden wins by listening, not killing. The Three-Day Sheriff Jack Miles enters a dusty border town and gets mistaken for a sheriff because of his huge hat. He teams with Claudia, his smart horse, and Rose Harper, the saloon owner. Billy “Three Fingers” Kane threatens the town. The kids demand a ten man duel and random chaos, including a giant cow in the street. Jack becomes a hero by doing the job while terrified. The Last Bus Sam Headley drives an old bus toward a bridge that closes soon. Every passenger creates a new problem. A cat rescue detour. A prank kid. A forgotten stop. A couple fighting in the aisle. Mad Tax narrating louder than Henry. Officer Baker chasing them for shifting reasons. Sam holds the group together and pushes through the chaos. Operation Teapot Occupied France. A resistance team must destroy an enemy radio station. They discover it under a bakery, surrounded by tea and pastries. The kids demand cake, so the team throws a tea party as cover. Messages hide in poetry. A cake loving enemy soldier becomes a weak link. The mission succeeds through distraction and nerve. Café Rain In a small town cafe, Ethan Parker and Claire Bertrand keep meeting. Every time they get close to honesty, it rains. The regulars вмеш. The musician scores the tension. The painter captures their moments. The kids demand upgrades, so the rain turns colorful and the cafe turns surreal. The rain stops only after they admit their feelings. StoryShuffle runs on one engine. Henry, Selene, and Milo reshape the plot in real time. The story worlds fight back. The bedtime voice becomes part of the action.

The Confession
On a freezing winter night, a mysterious hitman known as The Confessor steps into a quiet church and demands that a priest hear his confession. What begins as a tense, uneasy exchange quickly turns into a psychological duel as the two men argue about guilt, punishment, morality, and faith. Through fragmented glimpses of the hitman’s past, it becomes clear that he has lived a life shaped by violence but also unexpected moments of restraint. The priest challenges him, searching for a spark of remorse, while the hitman pushes back, determined to expose uncomfortable truths about human nature—and about the priest himself. As the night unfolds, their conversation grows darker and more personal, building toward a revelation that forces both men to confront the deepest parts of who they are. By the time the confession ends, neither the priest nor the confessor will leave the encounter unchanged.

Rope
Two brilliant but dangerously arrogant young men, Brandon and Philip, commit what they believe is the “perfect murder,” strangling a former classmate to prove an intellectual point. Seeking the thrill of superiority, they hide the body in a chest… then invite the victim’s friends and family over for a dinner party—using that same chest as the serving table. As guests mingle unaware, the tension grows unbearable. Brandon revels in the secret, treating the murder like an elegant philosophical experiment. Philip, wracked with guilt, begins to unravel. But it’s their former mentor, Rupert Cadell, a sharp-minded professor with a taste for moral debate, who senses something off. His curiosity turns into suspicion as the evening drifts from polite conversation to chilling glimpses of the boys’ twisted beliefs. Every movement in the room becomes a ticking clock, every remark a test of conscience. What began as an intellectual game soon threatens to collapse under the weight of their own philosophy—and the presence of a man clever enough to expose it.

God of Carnage
A minor playground scuffle brings two seemingly composed couples together for what should be a simple conversation. Alain and Annette Reille, polished, well-off, and determined to stay formal, arrive at the apartment of Véronique and Michel Houllié, who pride themselves on being rational, cultured, and morally grounded. The incident? Alain and Annette’s son, Ferdinand, struck Bruno, the Houlliés’ son, during an argument, leaving Bruno with a bruised lip and a damaged tooth. Nothing life-changing—at least, that’s what the adults keep telling themselves. At first, everyone speaks with polite smiles and careful restraint. Véronique tries to guide the conversation with intellectual calm, Michel hides his impatience behind casual humor, Alain remains half-distracted by work calls, and Annette struggles to keep her nerves steady. But beneath their smooth manners, tension stirs. What begins as a civil discussion about two boys becomes a slow-burning confrontation between four adults. Old frustrations slip into the room. Tone grows sharper. Small remarks ignite bigger reactions. Alliances shift, tempers rise, and the elegant living space turns into a battleground of pride, resentment, and unraveling composure. By the end of the afternoon, the fight between Ferdinand and Bruno seems almost innocent compared to the storm their parents unleash on one another.

Waiting For Adolphe
A cozy dinner among lifelong friends is thrown into chaos when Vincent Leprince, charming, confident, and soon to be a father, casually reveals the name he plans to give his unborn son: Adolphe. What starts as a joke—or so everyone hopes—hits a nerve instantly. Pierre Salomon, Élisabeth’s husband and a proud Marxist who despises everything tied to fascism, erupts in disbelief. Élisabeth tries to mediate, but Vincent enjoys provoking Pierre just a little too much. Meanwhile, Anna Delambre, Vincent’s pregnant wife, watches the storm with a mix of confusion and amusement. And their childhood friend Claude Barret, always the quiet observer, suddenly finds himself pulled into the argument. Within minutes, the warm family gathering spirals into a sharp, hilarious, and bitter clash. Political ideologies collide, personal grievances resurface, and long-ignored tensions between siblings, spouses, and friends bubble up fast. As the night unravels, the name “Adolphe” becomes more than a name—it becomes the match that sets off a chain of confessions, accusations, and revelations that these five people never expected to face at a simple dinner at home. By the end, this seemingly trivial conversation forces everyone to confront who they are, what they believe, and how fragile even the closest relationships can be.

Rumors
A high-profile anniversary dinner in an upscale New York home is thrown into chaos the moment the first guests—Ken and Chris—step inside. They find their host, Charlie Brock, injured under mysterious circumstances, his wife Myra missing, and the entire house staff gone without explanation. Panicked and desperate to avoid a public scandal, they scramble to hide what’s happened just as the remaining guests arrive. Soon Lenny and Claire walk into the uneasy atmosphere, instantly sensing that something is off. Moments later, Glenn and Cassandra, an ambitious couple already locked in their own personal drama, join the gathering—and every new arrival only adds more confusion to the fragile cover story. Things get even more tangled when Ernie, a cheerful therapist with a habit of trying to fix everyone’s problems, enters the mix. Unaware of the truth, he interprets every odd detail in the most unhelpful way possible—fueling new misunderstandings and spiraling the room into deeper chaos. With lies piling up and explanations collapsing, the guests juggle half-truths, misplaced assumptions, and rising paranoia, all while trying to keep the night from erupting into a full-blown disaster. The elegant dinner quickly turns into a frantic scramble to protect reputations, save friendships, and preserve whatever sanity they have left. As tempers flare and pressure mounts, it becomes clear: the real madness isn’t the mystery itself—it’s the guests trying to survive it.

The Lieutenant Of Inishmore
On the isolated Irish island of Inishmore, where silence is deceptive and every cottage hides a secret, the most feared man is Padraic—a hot-headed militant known for his explosive temper and complete lack of restraint. Even the organization he works for thinks he’s too unhinged. But Padraic has one soft spot: his beloved cat, Wee Thomas. When Padraic hears that Wee Thomas has been found in suspicious condition, he abandons his violent mission and races home. Waiting for him are Donny, his bumbling but well-meaning father, and Davey, a nervous, wide-eyed local who accidentally stumbled into the mess and is now desperately trying to avoid Padraic’s wrath. Their panicked attempts to invent a harmless explanation only raise more questions—and Inishmore is far too small a place to cover up anything, especially from someone like Padraic. Meanwhile, Mairead, a teenage sharpshooter with revolutionary dreams and a fierce temper of her own, watches everything unfold with dangerous curiosity. She’s eager for a place in the armed struggle and sees Padraic’s return as an opportunity. And in the shadows, Christy, a calculating rival operative, arrives on the island with his own agenda—one that threatens to turn a personal crisis into a violent showdown. As loyalties twist and lies pile up, the island slips into a darkly comic spiral. What begins as a mystery involving a single cat escalates into a powder-keg of mistaken assumptions, simmering revenge, and wild confrontations where the stakes keep rising—and no one has the sense to back down. In the windswept quiet of Inishmore, the line between tragedy and absurdity grows dangerously thin.

The Pillowman
In a bleak interrogation room, a writer named Katurian is pulled into a nightmare he never imagined. Known for his disturbing short stories—tales filled with violence, damaged childhoods, and unsettling imagination—he now finds himself questioned by the police when a series of child murders eerily resemble scenes from his fiction. As the hours pass, two contrasting officers, Tupolski and Ariel, press him for answers. Their methods clash, their tempers shift, and every story Katurian has ever written suddenly becomes potential evidence. The pressure intensifies when they reveal that his vulnerable brother, Michal, may be connected to the crimes in ways Katurian never expected. Reality and imagination start to blur. Katurian’s own stories echo hauntingly through the investigation, forcing him to confront what it means to create dark art in a world already full of darkness. Is a writer responsible for the shadows he puts on the page? Do stories shape people, or do people shape stories? And how much pain must an artist endure to tell the truth? As the night spirals deeper, Katurian and Michal face choices that cut to the bone—choices about loyalty, creation, guilt, and the cost of telling stories that refuse to be silenced. A tense psychological drama wrapped inside a writer’s worst fears, The Pillowman explores the fragile line between fiction and reality… and the dangerous places where they collide.

Saints Row
The city of Stilwater is tearing itself apart. Gangs control every block, corruption runs through every office, and ordinary people are just trying not to get caught in the crossfire. The Boss, a young guy drifting through a broken city, ends up in the wrong place at the worst time and survives a shootout that should’ve killed him. He’s pulled out of the chaos by Julius Little, leader of the Third Street Saints, who sees something in him—determination, fearlessness, and a spark that Stilwater hasn’t crushed yet. Julius offers him a place in the Saints, and The Boss takes it, stepping straight into a war against three brutal factions fighting for control. Working with Dex, Troy, and the rest of the crew, The Boss starts rising fast. Every takedown, every territory gained, pushes the Saints into the spotlight and turns The Boss into the kind of street legend Stilwater hasn’t seen in years. But the higher he climbs, the more the cracks show. Betrayal brews inside the gang. Deals are made behind closed doors. And The Boss learns that the biggest threat to the Saints might not be the enemies outside… it might be the people standing right next to him.

Resident Evil Village
After a fragile peace in his life is shattered, Ethan Winters is forced to track down his kidnapped daughter in a remote, snow-covered village deep in Eastern Europe. What begins as a desperate search quickly twists into a nightmare as Ethan discovers the settlement is ruled by four monstrous lords—each serving a hidden master with plans that reach far beyond the village walls. Hunted through frozen forests, crumbling castles, and decaying factories, Ethan is pushed past every limit as he faces towering vampires, feral creatures, and a sadistic cult bound together by a mysterious bio-weapon. With time running out and trust becoming a luxury, he must piece together the village’s secret: a story of corruption, betrayal, and a power capable of reshaping life itself. To save his daughter, Ethan has to confront the one force that ties every horror together… and the truth about why he was brought here in the first place.

Resident Evil Biohazard
After receiving a strange video message from his wife Mia—who vanished three years earlier—Ethan Winters follows a faint trail to a rotting plantation deep in the Louisiana swamps. What starts as a hopeful search spirals into a waking nightmare when he finds himself trapped inside the decaying Baker estate, a home twisted by violence, infection, and something far worse than madness. Hunted by the Baker family—each member warped into something brutal and almost unkillable—Ethan must uncover the truth behind the bio-weapon turning the household into monsters. Every room hides another threat, every hallway echoes with something lurking just out of sight, and every escape brings him closer to a living secret that binds Mia to the heart of this horror. To save her, Ethan has to push through a labyrinth of fear, unravel the origins of the infection, and confront the entity controlling the Bakers. But in this house, survival isn’t just about fighting back… it’s about holding on to who you are before the darkness takes everything.

Resident Evil Cooperation
A global bioterror attack hits major cities. Governments fall. Streets turn to war zones. A new strain of the C-virus spreads fast and mutates faster. Survivors fight for control while hidden forces push the world toward collapse. Leon Kennedy investigates a presidential assassination that links to the outbreak. Chris Redfield leads a worn team of soldiers through destroyed battlefields. Jake Muller, the son of a terrorist, holds blood that stops the virus. Helena Harper and Sherry Birkin get pulled into the crisis as enemies close in. These groups move through ruined towns, underground labs, and infected hives. Their paths collide as they learn the attacks are part of a coordinated plan. A rogue organization tries to trigger a final global mutation. Cooperation becomes the only path to survival. The team races to stop a new breed of bio-weapon before it evolves beyond control. The clock runs out. The infected rise. Humanity’s last chance depends on whether they unite before the world breaks.

Resident Evil Uroboros Virus
A new bio threat spreads across a troubled region in Africa. Villages fall into chaos as infected crowds turn violent. A shadow group moves in the dark and pushes the crisis toward a larger goal. Chris Redfield arrives with a mission to stop the source. He carries old wounds and a need for answers. Sheva Alomar joins him as a guide and partner. She knows the land and the risks they face. Their hunt leads through ruined towns, desert roads, and hidden labs. Each step shows deeper corruption at work. Armed units block their path. Mutated creatures force them to rethink every move. The trail points to a dangerous project linked to the Uroboros virus. As Chris and Sheva close in, they uncover a plan built on power and obsession. The threat grows faster than expected. The two agents move forward with limited support and rising pressure. Survival demands trust and precision. The story drives toward a clash that shapes the fate of millions, while leaving the final outcome unknown.

Resident Evil Los Iluminados
Leon S. Kennedy arrives in a remote European village to search for the kidnapped daughter of the U.S. president. The place feels abandoned but signs of ritual activity sit everywhere. Locals move in groups and react to outsiders with sudden aggression. Their eyes show no emotion, only obedience. Leon investigates old houses, empty farms and a looming church tied to a secret order called Los Illuminados. The group uses a parasitic organism to control the villagers. Their leader wants influence that reaches beyond the region. Leon faces hostile environments, shifting alliances and growing clues about the nature of the parasite. Each area pulls him deeper into a network of laboratories, ruins and underground chambers. He races to find the girl before the cult completes its plan, while the threat spreads through the region and the line between infected and uninfected blurs. The story builds tension through pursuit, traps and revelations while holding back the core twists and the final resolution.

Resident Evil Nemesis
Jill Valentine fights to escape a collapsing Raccoon City after a new outbreak sweeps through the streets. The infection spreads fast. Order breaks down. Survivors scatter across a city filled with fires, barricades and quarantine zones. Jill investigates the source of the outbreak while dodging government forces, civilians in panic and infected groups. A new bioengineered hunter tracks her movements. Its presence shapes every decision she makes. She studies clues about its purpose while searching for a way out of the city. Allies join her path. Each helps her cover new ground through tunnels, ruined districts and abandoned labs. Jill uncovers details about the corporation behind the outbreak and the scale of their actions. The story builds tension through pursuit, escape and rising stakes. The core secrets, final confrontations and resolution stay untouched.

Resident Evil Raccoon City
Leon Kennedy arrives in Raccoon City for his first day as a police officer. The city looks silent at first, then the streets erupt with chaos. Civilians flee. Sirens echo between buildings. The infected roam without warning. Claire Redfield enters the city to search for her missing brother. Her path crosses with Leon during the first wave of violence. Both move through alleys, underground passages and ruined precincts while the outbreak grows around them. They uncover signs of a failed containment effort and a corporation tied to the disaster. Each clue pushes them deeper into the city’s core, where abandoned labs and secret routes reveal the scale of the experiment behind the infection. Their story follows two tracks. Each faces evolving creatures, shifting threats and limited time. Their goal stays the same. Survive the night, learn the truth and escape a city that falls apart block by block. Major reveals, final choices and the ending stay hidden.

Resident Evil Spencer Mansion
A rescue unit from S.T.A.R.S. enters the Arklay Mountains after a series of attacks. Chris Redfield, Jill Valentine, Barry Burton and Albert Wesker lead the Alpha Team. They search for the missing Bravo Team, which includes Rebecca Chambers. The group lands in the forest and loses contact with their pilot. Something moves through the trees. The team runs to a large mansion for cover. The mansion looks elegant but hides evidence of recent activity. Files lie open. Lights stay on. Rooms feel prepared for someone else. The team spreads out to find exits and supplies. Chris and Jill focus on exploration. Barry checks damaged rooms. Wesker guides them but keeps his distance. Rebecca appears later with reports from the missing Bravo Team. The group uncovers signs of hidden labs, illegal research and creatures linked to experiments beneath the estate. Each clue raises the stakes as the mansion shifts from sanctuary to trap. The final reveals and the end of the mission stay off the page.