
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. Sometimes, the target of the animation is the computer itself, but sometimes film as well. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.[1] For 3D animations, all frames must be rendered after the modeling is complete. For pre-recorded presentations, the rendered frames are transferred to a different format or medium, like digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. Adobe Flash, X3D) often use software on the end-user's computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.

2 weeks after the Big Boss's death, The sprawling city of Metroport, chaos brews as darkness closes in. Thunderstorm, once the city’s greatest protector, now wrestles with his own inner demons, haunted by mistakes that threaten to consume him. A new wave of formidable enemies emerges, led by the sinister Henry Jerkyl, whose plan could shatter the city—and Thunderstorm’s spirit—forever. As personal struggles collide with public duty, Thunderstorm must confront the shadows within himself to stand a chance against an overwhelming threat. Friends become strained allies, and sacrifices loom as the lines between hero and villain blur. In a climactic showdown, the fate of Metroport hangs in the balance, forcing Thunderstorm to choose between redemption and ruin.
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