
(First appeared in Super Smash Bros (1999)
Role ID: 226622
Master Hand (マスターハンド, Master Hand) is a hand-like entity who acts as the main recurring boss in the Super Smash Bros. universe. He appears at Final Destination as the final boss of the 1P Game in Super Smash Bros. and of Classic Mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and some fighters' paths in Super Smash Bros. Ultimate. He also plays a large role in Adventure Mode: The Subspace Emissary and Adventure Mode: World of Light. Due to his role as a boss, Master Hand is often unplayable barring hacks, though a glitch that allows the player to play as him exists in Super Smash Bros. Melee. The player must bring his HP down to 0 to defeat him. Master Hand's left hand counterpart, Crazy Hand, was introduced in Melee. Despite appearing in all five games of the series, considerable mystery surrounds the character, due to a lack of sufficient official explanations. However, he is known as the creator of the Super Smash Bros. universe, and in Brawl as the master of the World of Trophies.[1] His trophy info in Brawl implies that he does not use his full power against the fighters, and merely toys with them for his own enjoyment. In Super Smash Bros 4, Master Hand is shown to have some connection to Master Core, with the "Swarm" that Master Core comprises appearing from within Master Hand after he has taken enough damage. This link between the two has yet to be elaborated upon in the Smash universe. Master Hand is playable in Super Smash Bros. Ultimate in a special event battle found in World of Light. Elsewhere and in other games, he is only playable via a glitch in Super Smash Bros. Melee or through hacking. Master Hand is usually fought on Final Destination, although in Super Smash Bros. Ultimate Donkey Kong's Classic Mode instead uses the Omega form of New Donk City Hall, and Joker's Classic Mode uses the Omega form of Mementos.
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