You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may compromise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a Splinter Cell."read more
You are Sam Fisher. You must leave no trace on the physical or political map. Remember: Although killing may compromise secrecy, the choice between leaving a witness or a corpse is no choice at all. You do not exist. You are a Splinter Cell."
Description of IRVING LAMBERT (DIRECTOR - THIRD ESCHELON):
Sam Fisher's "handler." His role in the game is to guide the player through each level over the cochlear implant radio, providing information such as critical updates, objective and thus changes, and enemy status.
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